James De Colling

As the Head of Content at Zero Latency, James has had over 16 years experience working on content for every major console platform, handheld and mobile/tablet device, mixed in with various bits of CG for TVC’s and Print Media. Starting his career as an artist at Atari Melbourne House, he has gone on to hold senior artist and art director positions in game studios across Australia and Japan.

With skills in lighting, modelling and environment design he is acknowledged by his peers for his talent and his commitment to excellence. His colleagues at Grass Hopper Manufacture described his environment work on Shadows of the Damned as consistently jaw-dropping, and the subject of some very high praise from both game focus tests and executive reviews.